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Evolving neural networks for racing agents 3 [100 iterations]

  • The agents have 3 sensors to detect proximity to the walls.
  • They die if they touch the walls or passed 4 seconds.
  • The score is the distance moved forward
  • Neural network is trained (evolved) using a genetic algorithm
  • Left graph shows the best score for each generation
  • Right graph shows the networ of the FIRST agent in this generation.
  • Using the lovely Godot engine


11 months, 1 week ago

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artificalintelligence · ai · life · artificial · evolutionary · algorithm · genetic · network · neural · nerual_network · godot · godotengine

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Evolving neural networks (darias)

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